Full TitleDesigning games for inclusive play with the visually impaired and sighted
Group play among players with mixed visual abilities is usually excluding or underwhelming for someone. Although games are more accessible nowadays, they are not inclusive. This happens because only one stereotype is considered in the design process. Games are either designed for blind players or for sighted players. As such, games designed for blind players are often not appealing to sighted people (due to their audio/text-based nature) and games designed for sighted gamers are often unfair or simply inaccessible to visually impaired people. In INPLAY, we will leverage strong asymmetry – different roles that imply a different interaction and a different challenge – seeking to provide an equally engaging game for everyone. These roles can be entwined in a collaborative dynamic, if an interdependency between them is designed (complimentary abilities/information).