RECENT
NEWS
Understanding the Impact of World and Goal Sharing on Cooperative Gaming
14/08/2026
The paper “Asymmetric Gaming Further Apart: Effects of World and Goal Sharing on Cooperative Play”, co-authored by LASIGE researchers David Gonçalves, Daniel Reis, João Guerreiro, Tiago Guerreiro, André Rodrigues and collaborator Kathrin Gerling (Karlsruhe Institute of Technology), has been accepted for publication in the Proceedings of the ACM on Human-Computer Interaction, a top-ranked journal. The […]
Micro-Goals: Rethinking Goal-Setting in Physical Activity Tracking
11/08/2026
The paper “Breaking it Down: Micro Goals in Physical Activity Tracking”, authored by Ruben Gouveia (LASIGE), Evangelos Karapanos and Christos Themistocleous (CUT) introduces the concept of micro-goals, such as walking a certain number of steps within the next 10 minutes, as an alternative to traditional daily activity targets. While existing activity trackers often rely on […]
Exploring Continuity in Play Across Analog and Digital Mediums
06/08/2026
The paper “From Board to Screen and Back: Exploring Continuous Transmedial Play”, co-authored by LASIGE researchers Inês Gil, David Gonçalves, João Guerreiro, and André Rodrigues has been accepted for publication at the Proceedings of the ACM on Human-Computer Interaction, a top-ranked journal. The work will also be presented at the Annual Symposium on Computer-Human Interaction […]
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About LASIGE
LASIGE is a research and development unit at the Faculty of Sciences of the University of Lisbon, in the field of Computer Science and Engineering.
LASIGE has approximately 250 collaborators, including researchers holding a doctoral degree, PhD and MSc students and other junior researchers, project managers, and a team of system administrators. The current Director is Prof. Alysson Bessani.